![]() ![]() Here is the big payoff for the Angel fight. It’s also a disappointing reward, because the chests in this game are full of garbage. It’s a funny moment that helps transition from the previous drama back to the standard shoot & loot gameplay. You landed in the back room of Marcus’ shop, which you just inadvertently robbed. After looting them all (because why wouldn’t you?) you find the door and discover that Lilith was indeed able to send you to Sanctuary like she intended. You appear in an unknown room in an unknown location, surrounded by red chests. One of the advantages of comedy adventure is that when the story gets stuck the writer can switch to comedy. We can’t very well have the player gleefully popping open chests around the corpses of Roland and Angel or scarfing up loot off the ground while Handsome Jack enacts his ambush. ![]() This is a problem in the battle for Angel, since there’s no time for looting after the battle and doing so would be tonally wrong. ![]() There’s an unspoken agreement here between the game designer and the player that major battles need to end with loot. ![]()
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